Chapter 50: Salad
Salad is a Latin-style puzzle: each symbol from A onward, or from 1 onward, must appear exactly once in every row and column. Some cells may remain empty, depending on the selected mode.
Available modes include:
ABC End View: edge clues tell you which symbol appears first when looking into a row or column.Number Ball: cells with a ball must contain a symbol, while crossed cells must stay empty.
This page is based on the unreleased implementation in x-sheep/puzzles-unreleased. Number Ball was invented by Inaba Naoki.
More information: janko.at/Raetsel/Nanbaboru
50.1 Salad controls
Salad uses controls similar to Solo, but also lets you mark cells as empty.
Left-click a cell and type a letter or number to enter it. Press Backspace or Space to clear the cell.
Press X to mark a cell as empty, or O to mark it as definitely not empty.
Right-click a cell and type a letter or number to add a pencil mark. You can also use X as a pencil mark to indicate that a cell might be empty.
Use the arrow keys to move the selection. Press Enter to toggle between normal entry and pencil-mark entry.
Press M to fill every empty cell with all possible pencil marks.
50.2 Salad parameters
These parameters are available from the Custom... option on the Type menu.
Game mode: Switch between ABC End View and Number Ball.
Size (s*s): Grid size.
Symbols: Number of different symbols that appear in each row.
Difficulty: Puzzle generation difficulty.
Status: playable in the unreleased collection. Some generator and solver support for pseudo-Latin variants remains rough.