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50. Salad

Chapter 50: Salad

Salad is a Latin-style puzzle: each symbol from A onward, or from 1 onward, must appear exactly once in every row and column. Some cells may remain empty, depending on the selected mode.

Available modes include:

  • ABC End View: edge clues tell you which symbol appears first when looking into a row or column.
  • Number Ball: cells with a ball must contain a symbol, while crossed cells must stay empty.

This page is based on the unreleased implementation in x-sheep/puzzles-unreleased. Number Ball was invented by Inaba Naoki.

More information: janko.at/Raetsel/Nanbaboru

50.1 Salad controls

Salad uses controls similar to Solo, but also lets you mark cells as empty.

Left-click a cell and type a letter or number to enter it. Press Backspace or Space to clear the cell.

Press X to mark a cell as empty, or O to mark it as definitely not empty.

Right-click a cell and type a letter or number to add a pencil mark. You can also use X as a pencil mark to indicate that a cell might be empty.

Use the arrow keys to move the selection. Press Enter to toggle between normal entry and pencil-mark entry.

Press M to fill every empty cell with all possible pencil marks.

50.2 Salad parameters

These parameters are available from the Custom... option on the Type menu.

Game mode: Switch between ABC End View and Number Ball.

Size (s*s): Grid size.

Symbols: Number of different symbols that appear in each row.

Difficulty: Puzzle generation difficulty.

💡

Status: playable in the unreleased collection. Some generator and solver support for pseudo-Latin variants remains rough.

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