Chapter 44: Ascent
You are given a grid containing some numbers. Your aim is to place every missing number exactly once so that the numbers form a single path from 1 up to the highest value, with consecutive numbers adjacent horizontally, vertically, or diagonally.
Depending on the chosen mode, the puzzle can be played on rectangular or hexagonal grids. In Edges mode, clue numbers appear in arrows around the outside and indicate where that value lies in the corresponding row, column, or diagonal.
Ascent in this form comes from x-sheep/puzzles-unreleased. It is related to Hidato or Hidoku, and the Edges variant implements Jeff Widderich’s 1to25 idea.
More information: janko.at/Raetsel/Hidoku
44.1 Ascent controls
There are three main ways to enter numbers:
- Click a number, then click or drag to an adjacent cell to place the next number in sequence.
- Click an empty cell and type a multi-digit number, confirming with Enter, an arrow key, or another click.
- In
Edgesmode, drag from an edge clue into an empty cell on the same row, column, or diagonal.
Right-click or right-drag a placed number to remove it.
You can also sketch an unknown path before all numbers are known: left-drag across cells to draw a path, and right-drag to erase one.
If a partial path contains only one known number, the endpoints can display small candidate values for that cell.
44.2 Ascent parameters
These parameters are available from the Custom... option on the Type menu.
Width, Height: Grid dimensions.
Always show start and end points: Ensures the first and last numbers are always given.
Symmetrical clues: Makes the given numbers form a symmetric pattern.
Grid type: Choose between Rectangle, Rectangle (no diagonals), Hexagon, Honeycomb, and Edges.
Difficulty: Higher levels require more involved logical deductions.
Status: fully implemented and playable in the unreleased collection.